"Doh’s Investigations - Overview (Part 1)"
Now here it is, the final Investigation. Yep it’s been a good few years but it must come to an end, I am now at University where hours of lectures and such not stare me in the face everyday. Sadly I just won’t have any time to continue these Investigations, though.
So as it’s the final Investigation, I’ve decided it was the perfect time to write the Investigation on Doh’s Investigations…Now this is going to be interesting. This’ll be split up into many parts.
Why?
Interesting question to start off with and to be completely honest I don’t
have one particular reason why I wrote the Investigations. It was an idea
that came to me the November of 2001, I was getting more furious over the
popularity of Ocarina of Time, in my books things were sitting well and I
really needed to understand why people liked it so much and why it was still
so successful. So I set about doing an “Investigation” into Ocarina of
Time, I wrote my first draft but with no where to actually place this
editorial. So sitting one day at a computer at school, the idea of turning
this into a section suddenly dawned on me and e-mailed Max. Max agreed to
this idea and with me sending in the Investigation brought the birth of
Doh’s Investigations. Admittedly the first three Investigations were really
my trial run and weren’t exactly of great standard, they focused on the two
N64 games. I managed to move away when the first images and movie of The
Wind Waker (name not known back then and was referred to as “Cel-da”)
appeared on the internet. However, that was still Zelda in subject, but it
was the first to really have a proper dig at Nintendo. Fine both the first
two Investigations were a shout at Nintendo and indeed the start of what
could most likely be my dislike for some Nintendo ideas, however, they
weren’t really thought out and needed more insight into them. But I
continued.
Perhaps it was the fact that I knew Nintendo made and were making (and still
are making) some very big errors and that they needed looking into why, how
and indeed exploit their idiotic ideas. Nintendo is not a perfect company,
people need to understand that, but there are those certain few who believe
everything Nintendo does is correct. Yes fine I have been wrong in my
Investigations, my DS Investigation is a true example, though the system
hasn’t been released it’s been shown to have some potential and the minute
it was announced I damned it. I’m not saying the Investigations are right
or wrong, they were my sole opinions, but I tried to stay on a line where
people hopefully would agree with me and I’d try and argue both sides of the
argument as to make it a fair Investigation.
Whatever happened to the Timeline Investigation?
It was scrapped, simple as that. The reasoning behind it being thrown in
the dustbin however is a bit longer. I’d done a lot of research, going to
sites such as Zelda Elements and many of the big playing sites, and of
course Max had decided to write a little rant in one of her updates. I had
both sides of the argument, however, whereas Max didn’t believe in the
timeline many of the sites revealed the timeline in a different order to
each other. Of course each had evidence to prove their theories, but it
made it all the harder to decide what was right. I continued to research
and read into many other timeline theories. Then it suddenly struck me.
Why should I write an Investigation about this? The Zelda series is a
gaming series in which I really enjoy and have been a fan for many years.
Why should I restrict it to a tight timeline? Why should I disprove the
existence of the timeline? Nintendo hasn’t released anything about it, fine
there were bits and pieces from interviews in some of the theories, but none
of them really backed up the idea of a timeline. They have neither
confirmed nor denied the existence of the timeline and to be honest
restricting the Zelda series to these confines in not something I wanted to
do. I am inclined to agree with Max to an extent, but I won’t yet agree to
the fact that they’re remakes. So I have left this Investigation for good
and will never return to it.
This next part of the Investigation is an overview of previous
Investigations (well, the ones that need updating) up until the end of 2002,
I will comment on what I have stated in the previous Investigations and give
my opinions that I have now. My views have changed since 2001 and I look
forward to actually changing my own Investigations.
November 2001 Edition: What made OoT so successful?
Ah…Investigation number 1, the one that started it all. Reading over this
old Investigation has brought back some memories and I can clearly see some
faults in my own opinions and even the way I set about this Investigation.
Splitting up the editorial into sections allowed me to look deeper into the
game; however, looking back now some of the sections are not needed. In the
months after writing the Investigation I began to realise that The Legend of
Zelda series of games were not RPG’s but instead are Adventure games with
RPG elements added in. If this was applied to my Investigation now, the
whole outcome would be similar but at the same time extremely different to
what I previously stated. At the moment the Investigation states that all
other Zelda games have been RPG’s and OoT is just an Adventure game, I was
so wrong. I also believe I should have explored the Graphics more, it was
the biggest characteristic in the success of OoT, and it needs some fleshing
out. The graphics in OoT were indeed “good in their own right”, but what
does that comment give us? Not a lot really. The graphics in OoT
revolutionised the Zelda game series and showed us the next step Nintendo
would be taking. It was realistic to a certain extent and pushed the
capabilities of the Nintendo 64’s power. This did bring a smile to Zelda
fans worldwide and this was the key point of OoT selling. If it were
top-down view like ALttP would the outcome have been the same? Well maybe
as Nintendo had established a good graphical system, however, as we ended up
seeing Mario 64 in full 3D, a 2D Zelda wouldn’t have cut it and would have
eventually only appeal to the fans of the series.
Moving along I see “Sound” which was fine, then to the RPG point, and then
continuing down there’s the “Good Ending?” In a way it’s a good factor to
look at, but now looking back upon this it doesn’t seem too relevant. It
makes out that I’m just having a go at the game because I want the
conclusion to down grade OoT. This has made the Investigation slightly
unfair and was planning on re-writing this Investigation, who knows? I may
still actually get time to doing it.
December 2001 Edition: Should Nintendo have spent more time on Majora's Mask?
Oh dear...Majora’s Mask, once one of my most hated games of all time. And I
mean hated, I used to believe it was a blurry mess with no substance to it.
However, after considerable thought after I wrote the investigation and
recent playing on the Zelda Collectors Edition, I must admit that my views
have changed and I’ve warmed up to the game. There is a word I’m able to
use that describes this game, “fun”. Yes you read that right; “fun” is the
word I seemed to have missed out in the investigation. Majora’s Mask
brought a refreshing change to the Zelda series (just as Link’s Awakening
did), it wasn’t set in Hyrule, fine the storyline isn’t exactly the best
thing in the world, but it was extremely good fun to play. In my mind
Majora’s Mask actually ranks higher than the over-rated Ocarina of Time.
Nintendo may not have spent much time on storyline and the amount of
temples, but the challenge was still there and so was the longevity. My
investigation was in a way very wrong, Nintendo spent enough time trying to
bring the players this sense of greatness with all the twists and sub-plots.
They could have indeed spent more time creating some more dungeons or
thinking up a better storyline.
It intrigues me to see that I again looked in to the ending of the game to
judge it, this is just so horribly wrong, does the ending constitute the
games overall feel? Of course it doesn’t. Yes fine it would be nice to see
a great ending to a game you’ve played you’ve spent hours on, but looking at
the game itself does not include the ending, but is all about the gaming
aspect.
January 2002 Edition: What is the actual interpretation of the MM introduction?
Good question and something I really can’t come to a conclusion anymore.
It’s far too cryptic for a solid answer, even back when I wrote the
investigation I didn’t decide on the conclusion that Link was indeed looking
for Navi.
February 2002 Edition: Is Nintendo doing the right thing making "Cel-da"?
This Investigation really doesn’t need looking into again as I’ve actually
written an Investigation about The Wind Waker.
March 2002 Edition: Should Nintendo make a Zelda Movie?
Let’s face it, Movie’s from Video Games aren’t very successful and many have
been slated by the critics. However, with the recent announcement of
Nintendo starting up its own studio for movies could things change? It’s
possible, but it depends if Nintendo will actually make a movie of one its
most beloved series of all time. In my previous investigation I looked at
all the Zelda games to decide if they would be suited for a movie, most of
them didn’t. So what about today’s games?
Well Four Swords and Four Swords Adventures, do indeed have an interesting
background to the story, but on closer inspection this background story is
all that they’ve got going for them. You couldn’t successfully make a movie
following the whole plot line (or lack of with these games).
Looking onto The Wind Waker, it’s interesting to say the least, though its
storyline was a little shallow at times (only at some points), it packed a
punch and kept you gripped all the way through. The Wind Waker was short,
no doubt about it, but if you placed the shortness into a movie then you may
actually possibly have a good movie on your hands as Nintendo wouldn’t have
to fish around a 60 hour game for points to use.
Yeah of course even with it being short, bits of the game would have to be
cut out and things added to bring out a fresher experience and stop the
movie from dragging on. I believe The Wind Waker may actually work.
November 2002 Edition: Are 2D games out of date?
One of my favourite Investigations, don’t know why, it just is. Even to
this day I still strongly believe that the world still needs 2-Dimensional
games. It’s about gameplay and other factors, not just graphics and I like
that. In the investigation I mentioned the GBA being the 2D king of the
21st century and it still is. But Nintendo have still gone one step better
and for those people who believe 2D games are stale but want to continue
playing, then the Nintendo DS is the system for them. Now with the added
touch screen, 2D games can be viewed in a different light and indeed give a
rejuvenated and new experience. Take Yoshi’s Touch and Go for example, pure
2D fun in a small cartridge, and the only way to control? The stylus on the
touch screen.
So before people start talking about how great 3D games are or how good the
graphics are on their average slightly boring 3D game, just think to your
self about the gameplay and fun with 2D games.
Okay that’s the first part of my Final Investigation done, check back next
month for the next edition.
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